Metal Gear Rising: Revengeance

2:46 pm by admin. Filed under: Uncategorized

Earlier last week, the Games Convention capped with a sweet, sweet preview of the much anticipated (possibly the most anticipated) game of the year – Metal Gear Rising: Revengeance. It’s vacillated between near completion to utter cancellation – yes, we we’re referring to that release on the Windows platform.

The previews are in and the entire gaming world is shaken in utter ruins or pure excitement. But is the game any good?

In this post, we’ll look at the game’s salient features, how it steps up in the grandeur that has become of Hideo Kojima’s brainchild and the possible release dates for console game addicts the world over.


The Gun and the Blade

We wish this could well have been a simple reference to the eponymous weapon of another fond childhood myth, but it isn’t. It’s the direction that Konami, alongside game developer Platinum Games are taking the latest iteration of what has possibly become the most sophisticated game series of the last twenty years.

Initially billeted as Metal Gear 5, where we follow the exploits and bravado of The Boss and her allies, instead, in Revengeance, we play as Raiden. Fans of the series will remember him best as the white cyborg who’d slain a Metal Gear Ray using nothing but his blade.

In this game, he’s been badly dinged up by an army of similar cyborgs. Snatched from the jaws of certain death, he’s now shrouded in black armor that (annoyingly) needs constant charging in order to unleash his inner demons.

Hideo Kojima narrated that this game is set a few years after Guns of the Patriot and nearly a decade after Solid 2. From there, Raiden picks up the pace as the shadow that he was, the briefly playable ninja a few games ago.


Classic is the New Sexy

            What caught us by surprise was the game’s rather strong departure from its roots. Admittedly, the series forced us to think outside the box in terms of balancing speed, accuracy and secrecy; the game publishers are adamant that the same elements are there. It’s just the flavor that’s changed.

While the rest of the series was a careful study in stealth and agility, this one elevates (or denigrates) stealth into hunting. Raiden uses his speed and stealth to close in on his enemies and attempts to disable them long before he’s been detected.

After each mission, there’s still the same S ranking but the entire physics of the game have changed, according to Platinum Games. Everything; and they do mean everything can be cut down (except of course, pillars and entire walls).

New features also include bullet time (Max Payne much?) and the ability to parry and counter in a blink of an eye. These will hopefully set the game apart from similar hack and slash titles (like Devil May Cry).


As the Crow Flies

            If we’re honest – we like MGS so much – that all the seemingly niggling doubts and quibbles become just that: little flaws we can easily embrace and forgive. When the botched co-op mode from Peace Walker made it to the shelves, the sheer intensity of the game was its saving grace.

With this hack and slash stealth game – slated to be released by Christmas for the PS3 and the Xbox 360 – we don’t get it. We see no point in the departure; we see no reason for the game’s so-called revolution.

Platinum maintains that this game is aimed for the younger, newer generations of console gamers. If the rest of us MGS fans are consigned into history books or left to rot in the dust bins – there’s always the Hugh Jackman and Metal Gear movie waiting for us.